Virtual Vixens: 3D Character Modeling and Scene Placement by Arndt von Koenigsmarck

By Arndt von Koenigsmarck

Positive aspects software program workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.

Hot, warmer, most popular. See how modern day top modeling artists create 3D characters that sizzle and get the concepts you will need to create your personal digital vixens.

Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio are only many of the 3D artists who proportion their secrets and techniques for making the myth women you would like have been actual. you will get their own tales, insights into the career, and new how you can conceive and build your individual 3D characters.

Then, seven hands-on workshops display the entire paintings cycle of modeling 3D characters to deliver your individual fantasies to life-from making the 1st comic strip and getting ready the template to modeling and texturing characters and lights and rendering. you should use the strategies with any of the main software program instruments together with 3ds Max, Lightwave, Softimage XSI, Maya, or Cinema 4D. because the workshops do not use any formerly made gadgets, you will get to begin from scratch together with your mind's eye because the merely limit.


Participants:
Andrea Bertaccini
Max Edwin Wahyudi
Sze Jones
Liam Kemp
Arndt von Koenigsmarck
K. C. Lee
Daniel Moreno Diaz
Marco Patrito
Steven Stahlberg
Francois de Swardt

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Tutorial: Rearranging the interface for lefties I used to work for a company that required that all computers have the mouse to the left of the keyboard. We swapped computers often, and the boss hated having to move the mouse to the other side of the keyboard (and you thought your work environment was weird). The reality is that some people like it on the left and others prefer it on the right, and Max can accommodate both. With the Command Panel on the right side of the interface, the default Max interface obviously favors right-handers, but with the docking panels, you can quickly change it to be friendly to lefties.

The User Reference and MAXScript Reference are comprehensive help systems that work like a Web browser. The Tutorial command loads the tutorials, which offer a chance to gain valuable experience. 11, that includes seven Essential Skills Movies. These simple movies explain the basics of working with Max. The Welcome Screen includes a link to Area, which is the Autodesk community site. After viewing the videos, you can disable the Show this dialog at startup option to prevent the Welcome Screen from appearing next time you start Max.

A Perspective view simulates how our eyes actually work and converges all points to a single location off in the distance. You can see the difference between these two types of views clearly if you look at a long line of objects. For example, if you were to look down a long row of trees lining a road, the trees would eventually merge on the horizon. In Axonometric views, lines stay parallel as they recede into the distance. 1 shows this example with the Axonometric view on the left and the Perspective view on the right.

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