By Andrew Paquette
Full of workouts, this publication is an application-independent and reader-friendly primer for an individual with a significant wish to comprehend 3D special effects. starting with the 1st and most simple components of special effects, the booklet speedily advances into increasingly more advanced options. all of the parts, in spite of the fact that easy, are very important to appreciate simply because each one is a vital hyperlink in a sequence that enables an artist to grasp any special effects software. With this finished, the artist can use expertise to fulfill his/her pursuits, rather than the expertise being grasp of the artist.
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Additional info for Computer Graphics for Artists: An Introduction
It isn’t a very attractive light, but it renders fast and works for most purposes. You will find yourself shifting from wireframe to shaded mode often while you work, so make sure you remember how to do it (Fig. 21). 21 Shaded display mode There are other display options and it is worth your while to go through them. ). It is a long list and you can have some fun exploring it yourself. In practical reality, you will not use more than about 10% of the options for about 99% of your career in CG, depending on your specialty, so you don’t have to become an expert at everything but it isn’t a bad idea to know what is inside your tool chest.
Applying your scanned image to the object is an important part of the project. It must, and should, fit your carton pattern perfectly. This will require you to project UVs, or texture coordinates. For this project, all you need is a simple planar projection. It may be rotated the wrong way. If so, rotate it in 90° increments until it is correct. See your applications’ documentation for instructions how to do this. 32 Chapter 1 UV coordinates editing (Fig. 40 Two examples of a finished UV layout.
You may cut your fold lines into the polygon before or after the extrude operation. Some applications will create new faces around every edge in your polygon. With those applications, it is best to subdivide the model after the extrude operation. If your application allows you to extrude multiple faces at once without creating new faces on either side of every edge, you may divide your polygon before extruding (Figs. 36). 35 Incorrect extrusion (notice extra faces within object) A two-sided object is one where the renderer has been instructed to render both sides of a face.