Advanced Linux 3D Graphics Programming by Norman Lin

By Norman Lin

Complicated Linux 3D snap shots Programming builds upon the beginning set in Norman Lin's Linux 3D images Programming. This moment quantity presents programmers who're skilled in either Linux and basic 3D pics suggestions with a well-rounded standpoint on 3D thought and perform in the context of programming higher interactive 3D purposes.

Lin's fundamental target is to supply a great realizing of the options eager about interactive 3D photographs programming for you to allow the reader to put in writing 3D courses, libraries, and video games, and to study and comprehend others' 3D code. via targeting greater than simply hard-core 3D algorithms, and by means of offering unique details on both vital matters similar to 3D modeling, international enhancing, electronic sound, and collision detection, Lin provides the reader adequate info to software and populate entire 3D worlds lower than Linux.

Lin's cautious stability among concept and perform presents either operating code examples and a company theoretical beginning, thereby empowering the reader to join the pro 3D programming group.

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However, the screen is not responsible for doing the plotting itself. In other words, the screen is a “dumb” display device. It can show itself, initialize a color palette, and so forth, but it does not know how to draw polygons, lines, dots, or anything else. The screen is simply a passive display device which other objects can use as a target to draw into. In particular, the l3d_rasterizer class handles plotting (rasterization) tasks, manipulating data within the screen. Class l3d_screen is a recognition of the general concept of a screen as a generalized output device—not just an X Window TEAM LinG - Live, Informative, Non-cost and Genuine!

Figure 1-11: Class diagram for the most important l3d classes covered so far. For space reasons, not all classes are displayed; the naming convention makes it obvious where the other classes would appear in the diagram. For instance, l3d_screen_mesa is a descendant of l3d_screen, as is clear from the naming convention. TEAM LinG - Live, Informative, Non-cost and Genuine! 32 Chapter 1: Basic Linux 3D Graphics Concepts TIP See the source code for the sample program fltsim on the CD-ROM (taken from the introductory companion book Linux 3D Graphics Programming) for a typical example of creating an animated world populated with polygonal objects and a user-controllable camera.

Extending the class hierarchy with a new information type or a new screen type becomes a major headache. This situation is sometimes called a nested generalization and indicates that the class should be split into two. For this reason, we keep the screen information separate, in its own l3d_screen_info class hierarchy. The l3d_screen is also separate, in its own l3d_screen class hierarchy. We can then, at run time, mix and match screen information types and screen types freely, without the TEAM LinG - Live, Informative, Non-cost and Genuine!

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