Write your individual MAXScript features and utilities to create customized instruments and UI parts, and automate repetitive initiatives. tested suggestions contain the construction of gadgets, arrays, collections, regulate buildings, parametric items, and the development of UI components. The better half CD-ROM comprises media records that let you perform the strategies with real-world examples demonstrating how one can use then in a construction setting.
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Extra resources for 3ds Max 8 MAXScript Essentials
Here is a complete list. = Not equal to > Greater than >= Greater than or equal to < Less than <= Less than or equal to Loop Structures A loop is a repetitive, or iterative, operation. It indicates the execution of a group of statements again and again, stopping at some point. For example, if you had 20 spheres in your scene and you wanted to change their properties, then you could do so inside a loop structure that executes 20 times, once for each sphere. This is more efficient than typing the statement 20 separate times for each sphere.
2. x < 101 39 1 MAXScript Basics This code creates cascading teapots. Notice that the variable t was declared before the body of the do code block so it would be available for the while conditional test at the end of the script. x < 101 This would cause MAXScript to throw an error. 3. x < 101 ) You get the same result as in step 2. However, the script statements are executed differently. If you look carefully, you will notice that in step 2, the statements in the do body are always executed at least once.
PrintAllElements = true h 4. Notice that all the elements were printed. #(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30) Multidimensional Arrays (Advanced Topic) A multidimensional array is an array where each item contains another array—an array of arrays. Such an array is called a two dimensional array. It is possible to have arrays of higher dimensions. A two dimensional array would look like this: #(#(1,2),#(3,4)) You can assign any variable to it like so: h = #(#(1,2),#(3,4)) You create a two dimensional array in the following exercise.