3D-TV System with Depth-Image-Based Rendering: by Ce Zhu, Yin Zhao, Lu Yu, Masayuki Tanimoto

By Ce Zhu, Yin Zhao, Lu Yu, Masayuki Tanimoto

Riding at the good fortune of 3D cinema blockbusters and advances in stereoscopic exhibit know-how, 3D video purposes have collected momentum lately. 3D-TV approach with Depth-Image-Based Rendering: Architectures, options and Challenges surveys depth-image-based 3D-TV structures, that are anticipated to be placed into functions within the close to destiny. Depth-image-based rendering (DIBR) considerably complements the 3D visible adventure in comparison to stereoscopic platforms at present in use. DIBR ideas give the opportunity to generate extra viewpoints utilizing 3D warping strategies to regulate the perceived intensity of stereoscopic video clips and supply for auto-stereoscopic monitors that don't require glasses for viewing the 3D photo.

The fabric contains a technical evaluation and literature survey of elements and entire platforms, recommendations for technical matters, and implementation of prototypes. The e-book is geared up into 4 sections: process assessment, content material iteration, information Compression and Transmission, and 3D Visualization and caliber evaluation. This publication will gain researchers, builders, engineers, and innovators, in addition to complicated undergraduate and graduate scholars operating in proper areas.

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Comput Graph 41(3). org/publications/newsletter/ volume/stereoscopic-3d-film-and-animationgetting-it-right 122. Sheikh HR, Sabir MF, Bovik AC (2006) A statistical evaluation of recent full reference image quality assessment algorithms. IEEE Trans Image Process 15(11):3440–3451 123. Engelke U, Zepernick HJ (2007) Perceptual-based quality metrics for image and video services: a survey. In: 3rd EuroNGI conference on next generation internet networks, pp 190–197 124. Seshadrinathan K, Soundararajan R, Bovik AC, Cormack LK (2010) Study of subjective and objective quality assessment of video.

Against this background the underlying book chapter discusses flexible solutions for 3D capture, generic 3D representation formats using depth maps, robust methods for reliable depth estimation, required pre-processing of captured multi- 2 Generic Content Creation for 3D Displays 41 Fig. 1 Worldwide development of 3D screen installations in cinema theatres over the last 5 years (Source FLYING EYE, PRIME project, funded by German federal ministry of economics and technology, grant no. 01MT08001) view footage, post-processing of estimated depth maps, and, finally, depth-imagebased rendering (DIBR) for creating missing virtual views at the display side.

Zhao et al. The two points, data format and compression technique, are always connected tightly and standardized together. , YUV4:2:0 and YUV4:4:4) and coding tools. Motion Picture Expert Group (MPEG) has been establishing a 3D video compression standard for the depthbased formats, and issued a ‘‘call for proposal on 3D video coding technology’’ [156] in March 2011. Both MVD and LDV are highlighted in this group, while MVD is currently supported by more members. Various compression solutions are submitted for evaluation and competition at the time of this writing, and the standard is scheduled to be finalized by 2013 or early 2014 [157].

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