3D Lighting: History, Concepts, and Techniques (With CD-ROM) by Arnold Gallardo

By Arnold Gallardo

Книга для 3D-визуализаторов из разряда «маст хэв» - прекрасно иллюстрированное справочное пособие по созданию освещения сцены: теория, общие принципы, конкретные примеры.

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Extra info for 3D Lighting: History, Concepts, and Techniques (With CD-ROM) (Graphics Series

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R ELATIVE O BJECT S IZE A small object paired with a large object is seen as further in the distance, as long as the objects are identical. Furthermore, with two objects of identical size, if one of the objects is shrunk, it appears to recede into the distance. 7. 8. F IGURE Object constancy. 7 F IGURE Relative object size. 8 33 3D LIGHTING 34 T EXTURE G RADIENT Texture gradient is the so-called “impressionism” effect. It is the perception of depth based on the merging of small details as they are repeated on both the foreground and the background.

As infants, we use our eyes to engage the world around us; to find colorful, shapely things to pick up; and to distinguish and remember familiar faces. We also try to avoid situations that recede into the distance, into which we could fall. Perception experiments on infants show that they can perceive depth cues without being taught. Infants can see a bottom on a glasscovered surface and refuse to crawl over it. Of two objects, infants can also discriminate between them and reach out to the one that is closer to them.

Eventually, the details of our environment begin to form, and we are able to discern more about the theater. This process happens in reverse once the movie is over. When we exit the dark theater, the bright lights outside instantly blind us. At this instant, we see only bright patches of light, with some form but not a clear picture. It takes three to four minutes for the cones to achieve maximum sensitivity. Therefore, it is easier and quicker to adapt when we move from a dark environment to a bright one than from a bright to a dark environment.

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